![]() Practice will only allow you to progress through the first three stages. The game in general is quite forgiving, really. Not more challenging, mind you, just more interesting. For what it’s worth, the boss fight here are a lot more interesting than the ones in DuckTales or Rescue Rangers. ![]() Although no two are remotely the same, it won’t take seasoned gamers long to suss how to succeed at these encounters. Given the choice, I prefer a shorter game like Castle of Illusion that keeps things fresh throughout over a longer one that leans into bloated level design and recycled assets to pad out its run.īosses all have fairly basic patterns, to include Mizrabel. The water-themed area, for example, starts out with Mickey exploring a series of submarine tunnels in search of the one that leads to the exit, then transitions to a pinpoint platforming section with hazardous waterfalls, and finally a tunnel where a periodic rushing current threatens to sweep him away if he doesn’t make it to the next piece of high ground in time. Each segment tends to look and play differently, meaning that levels here don’t have the “Sonic zone problem” where they feel like one big map arbitrarily chopped up into several. ![]() These particular five stages are a decent length, thankfully, being made up of three distinct segments apiece. Perhaps Sega initially wanted to use this character and the Disney camp said no for whatever reason? In any case, saving Minnie entails recovering a series of colored gems scattered throughout five stages before finally doing battle with Mizrabel herself. Mizrabel, incidentally, bears a strong resemblance to the wicked queen Maleficent from Snow White. Said girl is predictably his perennial gal pal Minnie, who’s been kidnapped by the witch Mizrabel, who aims to use magic to siphon off Minnie’s youth. All that top talent shows in the final product, which excels as both an early 16-bit technical showcase and a thoroughly satisfying hop-and-bop platformer for all ages.Īs per usual for the period, Mickey’s goal in Castle of Illusion to rescue a girl. Sega understandably took the reins themselves, assuming both development and publishing duties on Castle of Illusion. Every big name was precious at this juncture, and they don’t get much bigger than the happy-go-lucky mouse who owns the world. On top of that, their eventual breakout star, Sonic the Hedgehog, wouldn’t be introduced until the following year. This was a huge deal for Sega, as the Genesis’ predecessor, the Master System, had long struggled in vain to attract such choice licenses. I covered cartoon cats a few weeks back, so why not move on to mice? 1990’s Castle of Illusion Starring Mickey Mouse for the Genesis marked Disney’s debut on Sega hardware in the wake of back-to-back Nintendo Entertainment System hits DuckTales and Chip ‘n Dale Rescue Rangers.
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